If you've raised one of your party members to at least level four in repair, you can activate it, optimize its weapons, and send it on its way for nine repair parts in total. The other doors here contain urns with a variety of lightsaber crystals inside of them. Head back up the ramp towards the Ebon Hawk. Afterwards, start following the passage north to eventually find the Training Annex to the base; if you picked up the Missing Selkath quest in the mercenary enclave, you should see a Selkath apprentice just about to enter. If you defend the Sullustan youll get Light Side points or Dark Side points if you dont. Rickard, who couldn't have seen glare, because the sky was cloudy. When he runs out of Force points, he'll activate a life support kit; this is when you know you're almost through with him. Essentially, the first number is equal to 2 raised to the power of the second number. The damage reduction affects every attack from an opponent, so if an opponent with two weapons hits you twice, your character would take four less damage during that round. If you do kill them, one of their bodies will have the Sith medallion that you need. You'll gain a new party member, Juhani, assuming you didn't punch her ticket back in the grove, and be granted permission to leave Dantooine. Jedi radiate a sense of internal power that can greatly affect those around them. First off, make sure your characters are healed, and have full Force point meters before you start walking around; the thing that makes this level so hard isn't just that there are a lot of enemies, it's that the enemies almost never stop coming at you, which means your characters almost never leave their battle mode, which means that they will almost never regain Force points. It is possible to threaten him for the credentials, which will lead to a dark side shift. You can continue to hack until you unlock the door that Carth and Bastila are behind, or just pick up the key from the footlocker in the (now empty) barracks. Begin searching the area. Once you shut down two of the emitters, a very big beast will run through the camp, scaring away the poachers once and for all. No matter what you say during the first part of the conversation, you can't prevent a confrontation, so you may want to activate your energy shields before you get close enough to trigger the confrontation, and have all of your characters using items that can prevent mind-affecting attacks. If you fancy your character to be the model of the traditional Jedi, or perhaps one of Han Solo's progenitors, then the dueling feat will be right up your alley. If you run around spaceports with Bastila long enough, you'll eventually run into a Twi'lek named Malare, who brings word of Bastila's mother, who is apparently gravely ill on Tatooine. Repetition helps you learn how to manage the fast-paced flow of a battle--hopefully these tips will do the same. If you wish to simply jump into the game with a minimum amount of hassle, you'll want to create a quick character. Well, no--but you do find some Sith armor in a Sith backpack on the floor near the unconscious partygoers. This might also be a good time to use some of those hyper stimulants you've probably been hoarding. There's an amusing diversion involving some broken-down swoop bikes, and exits to the Eastern Dune Sea and the Sand People Territory. If you let them live, lie to him by stating that the students are 'gone.'. Change 1 value and try to run the game before making all changes i list below. If he disagrees, you may have to threaten him, but this will result in a Dark side shift. All enemies within ten meters of target are overcome with fear (stunned) for twelve seconds. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. Be sure to explore every conversation option to get all the information you need; Sunry will, of course, claim that it was a Sith frame-up, and even ask you to find a way into the Sith Embassy to look for information. This will get you near 20 sooner than your opponent most of the time, forcing you to play a card or stand before your opponent does. Speak with Chodo and hell give you a key to Batonos apartment in Residential 082 East #7 on the map. Though the character has a lot of brio, it's this spunky attitude and oddly false vocal quality that makes for more than a few nerve-grating conversations as you attempt to advance her side-quest later on in the game. Die Wartung wurde von T1-N1 bernommen. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. If, on the other hand, you've already found the serum, you can give him a dose to gain some Light side points. Did someone say puzzle? Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! Firstly, you can put yourself in Revan's shoes, and answer as he would, i.e. Suggested builds suitable for all difficulties and DLCs: Early-game 'pointman' build. Click on the tomb door, and then the sarcophagus to gain three swords, and release the spirit of Ajunta himself. When you enter youll be greeted by mercenaries. Each task that can be accomplished with a given computer requires a certain number of spikes, but the computer use skill reduces the number of spikes necessary for a job by one for every four points of proficiency you possess in the skill. He'll spin you a tale about an underwater facility that the Republic has built, and you can guess where you'll head off to next. No holy warriors this time, but you'll have to be careful that you don't overstress your Force powers in the first couple of fights; you'll need to save some to cure or heal your party. Defeat them and head down to the main area for another large skirmish. This is explained in "Knights of the Old Republic 1". Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. If you've been traveling around with party members not named Jolee or Juhani, make sure your non-Jedi teammates are cleared of critical equipment. Mission's backstory revolves around her search for her brother, Griff. If you can combine master speed with master flurry, or even just use master speed by itself, you should be able to get at least one successful hit in on Malak per turn, assuming you haven't completely neglected your attack bonus. Charisma and wisdom aren't exactly created equal, though, especially for characters that intend to use Force powers as their prime means of affecting the game world and their enemies. You will not believe Malak's statistics; this is a fact. Bring the journal you find on her corpse back to Rukil to open the Promised Land quest. You won't have a choice about these three; you'll need to take on all of them in order to reach the next level of this quest. Zuulan is on Dantooine, near the Matale estate. Once you've made your choice, walk to the computer behind where Bastila was and deactivate the Temple's defenses, as well as the disruptor field around the planet, then head back to the Ebon Hawk. For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. Once he escapes the medical facility, he'll need to overpower the guards hand-to-hand until he finds the one with the keycard. The first involves a group of acolytes attempting to gain access to the Sith Academy--you'll be asked to choose whether their instructor, one Shaardan, should let them live or die. Since the droid is immune to the Sith's stunning Force attack, the Sith won't be able to stop his attacks without killing him. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. After that conversation (or battle), head through the training room to the east. Either take him back to Lt. Grenn or hand him over to Jana Lorso. Players Ebon Hawk Atton Rand. For now, let cooler heads prevail; you can even shop for weaponry with Janos, though most of it is non-upgradeable. (Just as a note, you may eventually be able to buy items from Mika Dorin, the bartender in the cantina in Dreshdae. Ask about the healing and hell give you a +5 gain to your maximium force points. Speak with the Ithorian leader, Chodo . While scoundrels are generally ill-equipped to deal with hordes of enemies, the stealth skill gives them a bit of an edge against their foes, by allowing them to sneak past patrols unmolested, hack into computer systems that are behind enemy lines, or plant mines in the midst of a group of enemies. Without engaging in harsh judgments that might hurt the feelings of the involved parties, siding with the north beach warrior tribe leans towards the Dark side, while the priestly caste is slightly better for Light side characters. Yes, that's right, the game has difficulty settings; you can find them in the Gameplay settings of the Options menu. The balancing of dexterity and strength will be critical for lightsaber-intensive characters. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. A level eight soldier / level one guardian will have, in most cases, 90 vitality, 44 Force points, nine feats, two Force powers, and somewhere around 12 skill points allocated. Powers like Force push, stun, wound, or slow should all be concentrated on Sherruk; hopefully one of them will grab hold of him, allowing you to chop-socky him until he's dead. Bastila, as you might've seen during your little contretemps in the Rakatan Temple, is a tough cookie when three of your characters are taking her on; one-on-one she can be fairly overpowering, especially if you let her use her Force powers with impunity. You may want to let one of your characters get up close, then throw a few ion grenades into the mix to hopefully knock most of its life away. This will become quite important when battling the Dark Jedi later on in the game, since they will quite often resort to these kinds of attacks when using the Force powers. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. First off, return to the council hall and speak to Masters Vandar and Vrook to learn of the Jedi Code, which constitutes the first of the three tests you need to pass. Your quest is to find out what happened to it and retrieve it for her. Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. T3-M4 will be a required member of your party for the next section of the quest. Your guess is as good as mine; the staff of neither Embassy seems to have much information, and even if you break into the Sith base, you won't find much to incriminate the Sith as an organization. You may need to threaten him before he'll set up the meeting, if you are terrible at persuasion; a 500 credit bribe will follow if this is the case. Spotting mines is fairly handy, since you can recover and sell them for extra cash, but seeing stealth characters won't be a consideration for your party, since the only enemies that you encounter that are capable of stealth are apparently immune to awareness. A guardian is roughly analogous to a soldier. Juhani's tale begins with the story of her journey to Dantooine, and eventually extends backwards into her past, including the story of her harsh upbringing on Taris, and the bitterness she feels towards you and Bastila regarding what she feels was your role in its destruction. Go ahead and accept the quest; you'll immediately be granted a license, with the understanding that the Czerka will pay a bounty for each gaffi stick you bring back to them. You have two basic choices here. Star Wars Knights of the Old Republic II: The Sith Lords Xbox Walkthrough - The Gamers' Temple - Page 17. . Once you're inside, there's going to be a sustained run-and-gun up a long passageway that's filled with war droids. Once you activate stealth mode, your character will disappear from sight, allowing you to travel where you wish, provided you don't run across an enemy with keen eyesight. Activating stealth requires a personal camouflage unit, which is provided to a scoundrel at the beginning of the game; more advanced units, which lend a positive modifier to your stealth rank, can be purchased or found later on. The reward for this mission is a Genoharadan Poison Blade. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. A saving throw is what represents your character's ability to escape harm, or, failing that, minimize it through defensive actions. At any rate, you'll need to pull the lever nearby to access the antechamber here, which contains two special grenades. He was the assistant to Jana Lorso and usually served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. If you just want to chop stuff up with a lightsaber, this won't make a large difference in your playing style, but if you plan to become a Jedi consular, you can expect to be spoilt for choice when choosing your Force powers if you do manage to save a few levels before Dantooine. You'll be able to select a few skills when you create your character, and you'll get to further enhance your knowledge at each level-up. Scouts gain all three levels of this for free as soon as they're available, but the other classes would be wise to consider this as a back-up feat if nothing else seems to pop out at you. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. My loan is owed to Goto, the Exchange boss on Nar Shaddaa. Each will ask you to choose three options from a group of six, based on which types of worlds are more likely to bring death (Barren, Volcanic, and Desert) or life (Arboreal, Oceanic, and Grassland). Now that she's gone, you'll be able to access her terminal behind the desk. Despite appearances, you won't be able to fight them--yet. Light side Solution: Track down the serum in the Under City and bring it back to Zelka. The difference between the dice roll and the simple addition of 20 is known as the 'take 20' rule: if your character has a theoretically unlimited amount of time to pick a lock, for instance, then their chance of success are going to be much better than that of a character who's attempting to pick the same lock while dodging blaster fire. ), After you pass the first test, return to Dorak and learn a bit about lightsabers. Vorn is in the Sand People Territory, but you'll need to track down his combat droid first, which is located in-between the two entrances to the area. This is Deck 2, now; not Deck 1. Once you find the Modified Blaster you can show it to Samhan for some extra quests. Since KOTOR only allows you to control one party member at a time, your teammates are, technically speaking, often considered to be NPCs, but for the purposes of this guide, we've attempted to reserve the 'NPC' term for characters that are never under your control, such as townsfolk, combat opponents, and merchants. She had a bit of a run-in with a man named Holdan; he drunkenly attempted to make an unwelcome pass at her, and she felt it necessary to teach him a lesson with a vibroblade. Light Side Male Walkthrough If your PC is a man, then Bastila will become your love interest, if you treat her like a lady. Below are the various players in the game, as well as any additional information I know about them. I admit that I'm about as useful as a kitten at these kinds of things. If you find yourself constantly running out of cards in the third round or later, you'll probably be better off if you play more conservatively in the first round or two. If that fails, then believe it or not, T3-M4 may just wind up winning the battle for you (if he's in your party). Shell refer you to Chodo Habat, in the Ithorian Compound. The door to the command deck is now repaired, so no need to go through the airlock again. Speak to Ahlan Matale at his estate in the Matale Grounds once you have activated the quest after the third Jedi Test. He simply has an interesting story to tell about his life before Kashyyyk and how he came to land on that planet. Since your characters cannot die outside of combat, and since there are easy ways to heal your characters, the avoidance of mines shouldn't figure too highly on your list of skill priorities. You'll automatically be whisked away to the planet that you haven't recovered the Star Map from. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The sandcrawler to the south of the Dune Sea has recently been attacked by the Sand People. Should you decide to take him up on the offer, a 'mysterious box' will be placed in the cargo hold of the Ebon Hawk. This feat is of somewhat universal utility; it fits almost any character, since everyone takes damage. Some feats, such as armor and weapon proficiencies, are cumulative, but most are not, so that achieving the second level in a feat replaces the bonuses that the first level gave you, rather than having them add together. Unfortunately, this makes computer use a rather point-hungry skill to upgrade, since you won't necessarily see any benefit from adding less than four skill points, so this is a skill you may want to consider going all-in on, and pumping as high as possible, or simply avoiding it and hoping you have a hacker NPC teammate along when you really need one. She won't listen to you anyway, so select a response and watch as Grann comes down the elevator with four war droids, mark IV. 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